flux.io
// nfo
San Francisco, CA
2013-present
// role
application engineer
product manager
// tech
brain, pencil, paper, markers, whiteboards, Google Docs, HTML5, CSS, Javascript, Python, Rhino, Grasshopper, Balsamiq, Sketch, Photoshop
// key activities
client relations
algorithm prototyping
engineering relations
app scoping
T&E estimation
concept design
product design
market research
UI/UX prototyping
spec writing
// description
Flux Factory was a well-funded startup in the Architecture, Engineering, and Construction space, the first project to spin out of Google X as an independent venture.
As an architect with technical skills, I was a generalist at Flux, contributing in a variety of settings. I built architectural prototypes that were used to guide engineering, capture clients, and drive product goals. My extensive knowledge of industry-standard visual programming platforms helped guide early iterations of the company's platform. Additionally, I managed external contractors to build branded product for release in the open source community, I built a network of trusted user testers, and led early design iterations on the company's flagship product.
As part of my design computation work at Flux, I created a concept design for a mechanically-actuated umbrella facade, which I presented to Bjarke Ingels Group architects, who would eventually work on the new Googleplex. The system I presented used a parametric algorithm to automate the open and closing of umbrellas to maintain a precise shading target over the course of the day, and also included an open API that would allow Google software engineers to hack the system and turn the entire building into a media facade, complete with LED backlighting for night effects.
As a representative of Flux (then Vannevar Technologies), I presented at SEGD’s Xlab conference on the topic of design computation and user experience.